FINAL EDITS
FALLEN
https://youtu.be/fs4W53_2UFA?si=q_DLe9QnD9a3O1Qx
This is my final version of my film, you can see my use of planned Visual and practical effects, such as the dialogue/text boxes and especially the animations over my characters. My animations mostly were over the characters eyes, meant to add to the scene instead of taking it over completely. I find there is a certain charm in the live footage being combined with this bright animation, despite the horror theme usually having scenes appear a lot more grim, I do find that my characters appear a lot more alive and interesting and I like their slight contradiction in appearance to the overall mood I'm trying to make. It gives a false sense of security in a way but it depends on the audience members.
My original plans involved a lot more movement within my characters, alongside much more complex shot types, however, I struggled with positioning my props appropriately, and by using different, wider shots, it would have exposed some of the behind the scenes techniques I used to hold my models upright, such as propping my taller, skeleton character "Marrow" up against a small model chair. Whilst the chair is black and would be hidden, the character position isn't appropriate for my plans. My smaller character, "Soot" was also a little too small for the shot types I intended to use, she occasionally needed to be propped up on a box to make her level with Marrow, which wasn't very efficient in the long run. However, I don't dislike the result of my struggles, I think I still stuck to my original plans closely, such as my editing techniques and the general appearance of my scenes.
The animations aren't smooth, but they add a hand drawn type element to my work which adds that little bit more character. Some shots don't look exactly how I want, such as with the lighting levels being a little too dark in areas, but they aren't too much of an issue as they're decently unnoticeable unless pointed out.
CRYPTID
https://youtu.be/BkhWRIZmaV0?si=axDmyKU337zc4gto
In my final version, you can see the use of practical effects, primarily vis the large scale model of my creature. Unfortunately, while I hoped to use a lot more practical effects, most ended up being added in post production considering it's primarily text and glitching effects, which are of course not really possible to add outside of editing.
I did stick to my plan closely, with it being a silent trailer, I had to rely on the visual element a lot more with the appearance of my creature being shown briefly on odd occasions within the 30 seconds. Yet, I do believe using cap-cut for this did limit what I could do, whilst a lot of effects are pre-made templates, it felt too rushed, with my practical effects being the single prop I handmade for half of the trailer. There's the fading in of the creature at the end of the trailer, I mostly stuck with my decision to show it (going against some feedback) as otherwise I wouldn't have much content wise to fit in the trailer, It also just generally brings in more interest and gives a better idea of what the trailer is about.
I added elements such as background 1920s style music, which mostly makes it sound a little more interesting than just solid silence. I also added a voice filter over the audio of the ending clip, giving it an old camera recording feel, also editing the scream to sound a little deeper yet equally as sudden.
EXPORTING (FALLEN)
I exported my file as a 1080p mp4 file, as this will allow for my video to be high quality when uploaded to YouTube, giving the audience the best experience
I made sure my entire film was selected, as I had an issue before where I accidentally only exported half. This was saved to my desktop so I could easily locate the file, and then was uploaded to YouTube as an unlisted video so it's only accessible via a link.



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