Unit 17 VFX
Thursday, 22 May 2025
LO4 Final Edits + Exporting
LO3 PUTTING TOGETHER MY PRODUCT (FALLEN)
FOOTAGE IN LINE WITH PRODUCTION PLAN
APPLYING PLANNED VFX
Opening sequence
My Clips
In this screenshot, I was primarily focusing on editing my text boxes (all of which are the same editing wise). You can see how I've edited the opacity of my clip, allowing for my prop to be seen yet keeping the text visible. I initially created the box on photoshop, where it was a lot more basic/plain, however, after adding it into my footage, I made it fit in with the general appearance of my film by increasing the noise, giving it a grainy appearance which also makes it a lot more animated, despite being static. I also roughened the edges, as the original PNG was only a simple box, this was generally to make the clip look a lot more visually appealing, I've tried to put my elements together as fitting as possible so mood stays how I want it to.
This screenshot defines where I've added sound elements, pointing out my dialogue and soundtrack in the background and how they've been put together/edited to fit the scene they're in. I simply shortened and extended my dialogue to match the characters talking speed/how fast the text appears on screen, as you can see on the timeline. This of course connects to my vfx as my dialogue is timed with the voices to connote more realistic speech patterns, such as pauses for example.
CRYPTID
These pictures show my editing of the offline edit, adding the sound and the text onto the clips, unfortunately I had to transfer all my work over to a portable app called CapCut, which allowed me to work on the trailer at home and complete it.
Like mentioned before, Transitions were kept to a minimum, considering I wanted my trailer to remain fast paced I stuck with simple clipping between shots to connote suddenness, keeping my trailer short and straight to the point as I intend for it to be more of a teaser trailer than anything. There’s also the use of filters over the top of any audios, for example the breathing sound I created has a radio type filter over the top, making it blend more with the clip as if it were a part of it to begin with.
LO3 PUTTING TOGETHER MY PRODUCT (CRYPTID)
CRYPTID
These pictures show my editing of the offline edit, adding the sound and the text onto the clips, unfortunately I had to transfer all my work over to a portable app called CapCut, which allowed me to work on the trailer at home and complete it.
Like mentioned before, Transitions were kept to a minimum, considering I wanted my trailer to remain fast paced I stuck with simple clipping between shots to connote suddenness, keeping my trailer short and straight to the point as I intend for it to be more of a teaser trailer than anything. There’s also the use of filters over the top of any audios, for example the breathing sound I created has a radio type filter over the top, making it blend more with the clip as if it were a part of it to begin with.
Monday, 10 February 2025
LO2 INCORPORATING VISUAL EFFECTS INTO THE PRODUCTION PLAN + RISKS
INCORPORATING VISUAL EFFECTS INTO THE PRODUCTION PLAN
LO2: STORYBOARDS + PERMISSION DOCS
LO2: TREATMENT FOR BOTH PRODUCTS + MOODBOARDS/ SKETCHES
I have 2 products for this unit
Horror (FALLEN) Treatment for products 1
CRYPTID HORROR TRAILER - Treatment for product 2
The target audience for my movie would be any gender, however it would be 16+, due to the use of violent themes and maybe mature language. With them being in both the ABC1 and C2DE class with interests in fantasy and thrill.
I aim to have production begin around the beginning of October 2023, however, weather constraints are a risk due to potentially damaging equipment or getting hurt on wet ground. So filming will be focused on days with acceptable weather conditions, unless filming can be completed in a single day.
Resource wise, I mostly will need the prop for the brief appearances of my creature, which will be handmade by myself long before filming begins due to it being originally created for something else - if any changes need to be made, I will only need affordable materials such as glue and thin paper for paper mache (which the model is made of entirely plus a few extras) - However, the model involves a few mechanical elements such as the light up eyes, which were cheap to purchase which may in turn make them less reliable to work during recording, so I will need batteries on hand to power them incase they decide to stop working. - While it wouldn't be the end of the world if the small features don't work, I'd have to use contingencies, such as some different camera shots, maybe some mega close ups to highlight the creatures features instead of the glowing eyes. - Or I would use sound effects such as low breathing to connote life instead of the eyes coming on.
Distribution will be primarily be done on sites such as YouTube due to my target audience being relatively niche, yet it works out well considering YouTube allows for easy sharing and makes gaining feedback straightforward. Release dates would be targeted to be around October 2025, due to horror movies typically being released around this time due to halloween (thus meaning people are in the mood to watch horror movies)
I don’t think I have to worry much about legal problems other than Copyright, with there being the risk of using copyrighted sound in my work, therefore, my sound will be created via foley or downloaded from royalty free websites. All footage will be recorded by myself, so I won’t need to worry about getting copyright strikes from anything visual.
Locations will remain local, with the first portion being filmed in the woods, therefore, I would need to gain location permission from the owners if necessary, unless I find a forest area that’s free to use. The rest of the film will be set in my own house, therefore permission isn’t really needed as long as any branded items aren’t shown.
There's also the risk of accidentally using copyrighted music/sound effect, therefore my sound will either be created via foley or found on royalty free websites, hopefully eliminating the risk of infringing copyright. (permission will of course be gained if sounds are copyrighted) - This will also tie into my unit 16 work considering I can use my foley work for the trailer.
I will stick to regulation laws, avoiding the mention of harmful and/or inappropriate topics alongside keeping language appropriate for a teenage audience (innuendos will maybe be used yet in a subtle way to avoid going against the age rating for the product)
I believe there's mostly ethical concerns with how my model potentially resembles figures that're prominent with religion, for example there is the slight resemblance to Baphomet, who is one of the official symbols of the church of Satan. whilst having any issues with this specifically is unlikely, there's still the small chance that this needs to be considered. Yet with my trailer being short and silent, the few clips of the model shouldn't be too problematic due to it being mostly shadowed out using low key lighting and dark backgrounds. Also due to my target age demographic being 16+, I will aim to maintain an M rating, which should be simple due to my teaser being silent, only relying on visuals that may be disturbing to a younger audience.
MOODBOARDS
LO1:Explain how special and Visual effects are used to generate audio-visual content
SPECIFIC EXAMPLES
VFX
SFX
LO4 Final Edits + Exporting
FINAL EDITS FALLEN https://youtu.be/fs4W53_2UFA?si=q_DLe9QnD9a3O1Qx This is my final version of my film, you can see my use of planned Visu...
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STORYBOARDS (Product 1) Product 2 FOOTAGE LOG (Prod 1) LOCATION PERMISSIONS (Prod 1+2) RECCE FOR LOCATION PRODUCTION SCHEDULE RISK ASSESSMEN...
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CRYPTID FOOTAGE IN LINE WITH PRODUCTION PLAN https://youtu.be/W2epk2nnabQ?si=IvAB5LrA_gaGezYE (Please make sure this is on 1080p) For th...
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INCORPORATING VISUAL EFFECTS INTO THE PRODUCTION PLAN Visual effects are a prominent part in my product, primarily being the use of small ...



































